On prior ball Performance Tips such as Defense, tabs surrounded the ball to act as brakes by striking against the stadium floor at the cost of Stamina, due to the lack of tabs, the Defense Mode's Knock-Out Resistance lags behind Massive which also had poor Knock-Out Resistance. The Defense Mode features a wide ball tip, akin to Massive, albeit without tabs. In theory, the wide ball tip would increase a Beyblade's Defense by having greater surface area and friction, however in practice, Zeta''s Defense Mode lags behind Defense and even Massive in almost every aspect. Finally, without the slant in the tip, Zeta''s Attack Mode is incapable of hopping and potentially creating Disc-to-Layer contact like Quake, which was already inconsistent in the original. Furthermore, the same corners will grind against the Tornado Ridge causing a severe reduction in Stamina making the mode ill-suited for both Mobile Attack and Tornado Staller Combinations. Due to the surface area of this mode, Zeta' will create a highly aggressive movement pattern with high speeds akin to Quake, however the rectangular shape makes Zeta''s Attack Mode incapable of maintaining a Banking Pattern as the corners of the rectangular shape grind against the stadium floor. ![]() The Attack Mode features a rectangular flat tip, akin to Quake, albeit not slanted. ![]() Zeta' features an adjustable tip at a standard height with three modes: Attack, Defense, and Stamina.
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